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Parallel Kingdom Reborn

Parallel Kingdom Reborn

pkadminP

pkadmin

@pkadmin
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Recent Best Controversial

  • Throw net button moved below shield charge
    pkadminP pkadmin
    Suggestions fixed

    Good call, this is in. Shield Charge now sits right under Attack, with Throw a Net below it, so a press that misses Attack costs you a cooldown instead of a net. Throw a Fire Bomb moved below Shield Charge too, for the same reason.

    It works this way on a creature's menu and on a player's. On the phone app it needs the latest build from the Android Test Client post.


  • Patch Notes 10/9
    pkadminP pkadmin
    Announcements

    Patch Notes: October 9, 2026

    Ice Metal

    • Added Ice Metal, infused with 3 Ice Bars at the Workshop
    • Added the Ice Feather and the Ice Bar (1 Iron, 1 Ice Feather, 100 Gyront Shell; Metallurgy 3)
    • Added a chance for an Ice weapon to chill what you hit and Ice armor to chill what hits you, lower against ranged hits
    • Added Chilled: half speed and 15% less dodge for 30 seconds

    Zagharu

    • Added the Zagharu, a rare ice bird that can appear near a flag or tower on high ground
    • Set its health to grow with the strongest player fighting it
    • Added a chilling bite, a chance to drop an Ice Feather, and immunity to chill and nets

    Starting-point card

    • Changed the blocked-location steps to match your browser, or your phone's own settings when the browser is not allowed location
    • Added a Reload button and a link to your browser's help

    Kingdom war on players

    • Added Declare War and End War to a player's menu, for members with Commanding
    • Added Enemies to a kingdom's People page
    • Changed a declared war to last until it is ended, not 24 hours; striking buildings is still 24 hours
    • Added ending a war when the player joins the kingdom or the kingdoms settle a surrender

    Kingdom flags

    • Added Members Only: a kingdom can shut its flags, towers, obelisks and Castle to non-members
    • Added Passage to a kingdom's People page: the switch, requests and guests
    • Added Request Access on a Members Only flag, answered with Let through or Turn away by the ruler and members with Surveying
    • Added the non-member tax rate for guests
    • Added a wait before a turned-away player may ask again, the same as a Private flag

    Send Pet

    • Fixed Send Pet and Send Golems to Attack walking you to the creature instead of sending them

    Damage numbers

    • Fixed damage numbers not showing on a hit or bite that poisons, including a Spider's Envenom and bites on you

    Deactivate account

    • Added Deactivate to Options > Account: confirm with your password and every device is signed out
    • Added 30 days to cancel by signing in; after that the account is deleted and its flags turn white
    • Changed taking over an ownerless flag to give it your name and color

    Fire Bomb

    • Added the Fire Bomb at Alchemy 3: 2 Refined Oil, 2 Sulfur and 2 Great Fern Sap makes 1
    • Added Throw a Fire Bomb to a creature or an enemy flag: it hurts everything within 50 m of you
    • Set the damage to the creature you tapped and up to 6 more fighting you at 20% of max HP (bosses 5%), 25% more at Alchemy 3
    • Set the damage to each enemy flag in the blast at 95: three bombs destroy a flag, and its owner becomes your enemy
    • Blocked it from hurting other players, pets and golems (for now), and from being dumped for gold
    • Added a 3 second cast that moving or a hit breaks, and a 10 second wait between throws

    Net

    • Fixed Throw a Net often saying Too far to reach from beyond its range

    Shooting a bow

    • Blocked a Shield from protecting you while you shoot a bow, until a target is in melee range
    • Fixed a Shield or second weapon showing in your off hand while shooting

    Info window

    • Removed health from a creature's Info window

    Spider Queen

    • Changed her health from 360 to 720

    Creature chase

    • Changed creatures to strike while they move: one as fast as you hits you as you run, a slower one falls behind

    Poison

    • Changed Poison to 2 to 6 damage every 3.5 seconds for 60 seconds, the same on everything
    • Changed the Spider pet's Envenom to the same poison, which does not stack
    • Changed the Sewer Turtle to take no Poison damage

  • Map issues, structures disappearing.
    pkadminP pkadmin
    Bug Reports needs-info

    Thanks for the screenshot, it helps a lot.

    What I can tell from it: the map itself started (that pink is the blank map background with the kingdom tint on top), but none of the map tiles drew, and the Oil Wells show their health bars with no picture above them. I checked my end for that afternoon. The tile server answered every request, New York's included, and the game server logged no errors or restarts around the time you posted.

    My best guess so far: the map tiles and the building pictures download separately from the game's live connection. If those downloads fail at the moment you arrive somewhere new (New York has the heaviest map tiles in the game), the game never asks for them again. Everything that comes over the live connection, like creatures and health bars, keeps working, which matches your screenshot. Either way the game should retry instead of leaving the map blank, so I'm looking at that.

    A few questions so I can confirm it:

    1. Did reloading, or panning or zooming the map a little, bring the map and the Oil Wells back?
    2. Roughly what time did it happen, and how long did it last?
    3. Had you just travelled to a flag in NYC, or had you been standing there a while?
    4. Was it blank on your phone and your PC at the same moment, or at different times? Were they all on the same internet connection?
    5. Does it still happen now?

    Thanks for reporting it.


  • Berry and bricks
    pkadminP pkadmin
    Bug Reports not-a-bug

    Thanks for flagging this. It's working as intended, but it isn't obvious. Bricks come from the EXP an action is worth, and leftovers carry over to your next action. A berry pick is a small action, so on your own kingdom's ground it takes about two or three picks to make one Brick: you'll see one on the 3rd pick, then the 5th, then the 8th, and so on. Chopping a tree is worth a lot more and gives Bricks every time. If you're harvesting on another kingdom's land, the Bricks go to their store, not your pack.


  • Deactivate/delete account
    pkadminP pkadmin
    Bug Reports fixed

    Thanks for flagging this. You're right, there was no way to do it in the game.

    I've added it, and it is in today's update. It is under Options > Account > Deactivate:

    • You confirm with your password, and every device is signed out.
    • If you sign in again with your password within 30 days, the account is active again and nothing is lost.
    • After 30 days the account is deleted. Your flags turn white and stay standing for anyone to take over. Everything else goes with the character.
    • For 90 days after that, I can still restore it if you email [email protected].

  • Send pet to attack
    pkadminP pkadmin
    Bug Reports fixed

    Thanks EntropyDealer, found both.

    Send Pet: pressing it on a creature walked your character over to the creature, and the pet only went once you got there. Now the pet goes and you stay where you are. Send Golems to Attack did the same thing and is fixed too.

    Damage numbers: when a hit poisoned something, its damage number often didn't show. The same happened when a Spider's bite poisoned you, and when a Spider pet's Envenom bit something. Those numbers show now.

    Both go live with the next update. The phone app gets the Send Pet part with its next app release.


  • Towers are bugged
    pkadminP pkadmin
    Bug Reports fixed

    Thanks for the report, and for spelling out how it was being used.

    I found the cause. A tower reached 600 m, but a flag can only be planted 500 m or more from another player's claim. So a tower raised just outside your border could still reach your flag. While it was shooting at you, every hit stopped you hardening or repairing. That is what you were seeing, and it is what made "tower, burn the flag, plant in the hole, tower that" so easy.

    I have cut tower range to 500 m, the same as a flag's claim. A tower can no longer be built close enough to shoot at someone else's flag. This is live now.

    One case is still open. You can stand about 55 m from your flag to harden or repair it, so if you stand on the tower's side of the flag and the tower sits right at the edge of your claim, it can still reach you. Standing on the far side of the flag keeps you out of range.

    If a tower hits you from further than 500 m now, tell me roughly where it is and I will look.


  • Dog sleep timer
    pkadminP pkadmin
    Bug Reports fixed

    Hi Smitty, thanks for the report. Part of what you saw was a bug, and I've changed how the dog works. It's live now.

    Two things were going on. First, a dog's age counted the days since you last fed it, even while it sat at home, so a dog you hadn't used in a while came back with a longer rest than it had earned. Second, if you died, the dog went home free but only kept the time it had left, and the whistle never showed that, so it looked like it was sleeping longer.

    Here is how it works now:

    • Each new outing ages the dog one step, and its rest after that gets 15 minutes longer. It starts at 30 minutes, then 45, 60, and so on, up to 12 hours.
    • The whistle now shows how much time the dog has left. On the app you'll see this after updating to the newest version.
    • If you die, the dog goes home for free and keeps its time. Call it again and it carries on from there, with no rest and no aging.
    • If you send it home yourself, that takes 10 minutes off its time and the rest stays on the whistle for next time. If less than 10 minutes were left, it goes to rest instead.
    • The dog rests when its time runs out, or when the dog itself is knocked out.
    • Feed resets the rest to the shortest and ends any rest in progress. It does not give the dog a fresh hour.

    Every dog and Spider starts young again with this change. If anything still looks off, tell me what the whistle showed and what the dog did, and I'll look into it.


  • Patch Notes 10/5
    pkadminP pkadmin
    Announcements

    Patch Notes: October 5, 2026

    Druid

    • Added the Druid class: Requirement of Tactics 3
    • Added a healing aura around a Druid
    • Added Replenish to other players' menus for Druids
    • Added dodge for Druids without heavy armor or a shield
    • Added higher Tactics caps for Druids
    • Added a Staff sharing Tactics with pets and golems
    • Added pets resting half as long

    Tactics

    • Added Tactics, a combat skill that increases damage against creatures
    • Added a Tactics badge under your health bar
    • Added Tactics keeping its value while you are logged out

    Staff

    • Added the Staff, a one-handed weapon only a Druid can use
    • Added the Staff to Blacksmithing 1

    Legion

    • Added the Legion class: Requirement of Cleave 3
    • Added +1, +2 and +3 attack with a Spear at levels 1, 3 and 5
    • Added +1 and +2 Defense with a Shield at levels 2 and 4
    • Added Defense for each nearby player carrying a Shield
    • Added a Legion badge under your health bar

    Legion Tokens

    • Added Legion Tokens, dropped by Vicious and Epic creatures when a Legion kills them
    • Added the token count to the Character page
    • Added tokens belonging to your current class: they wait for you if you change class

    Monk

    • Added the Monk

    Legion gear

    • Added the Phalanx Shield, Spartan Spear, Phalanx Armor and Phalanx Helmet to the Monk's wares
    • Set all four as bound to you: can't be sold, sent or dropped
    • Added a Preview for each of the Monk's wares
    • Capped each at one per player

    Skill Reset Scroll

    • Added the Skill Reset Scroll: resets your class and skills with every point back, instead of 200 Food
    • Added one Skill Reset Scroll for every player
    • Added bound items: can't be sold, posted, dropped or stored

    Changing gear

    • Changed the weapon changeover to apply to any swap, including two weapons of the same kind and bare hands: the first attack after it deals no damage
    • Added an armor changeover: the first hit you take after changing your armor or shield ignores your armor

    Shield Charge and Send Pet

    • Changed Shield Charge to show on a creature's or player's menu only once you have learned it
    • Changed Send Pet to show only while a trained pet is out

    Golems

    • Added a confirmation to Dismiss Golem on a Golem's own menu

    Worn gear

    • Changed worn weapons, shields and the torch to draw sharper, especially on phones and in the Preview

    Walking

    • Fixed the left foot stepping twice for every right step

    Swag

    • Fixed worn swag not showing after you log in

    Skinned gear

    • Removed Dump from the menu of a piece wearing a skin

    Halloween Staff Skin

    • Added the Halloween Staff Skin to the Scarecrow's stall: 500 Pumpkin Seeds

    Jack-o-Lantern preview

    • Fixed the candle not flickering in the Jack-o-Lantern preview

    Kingdom Towers

    • Changed Kingdom Towers, Obelisks and War Towers to shoot only enemy players and their war Golems
    • Fixed them shooting buildings, flags, saplings, pets and Worker Golems
    • Fixed them shooting players who are indoors or down

    Castles

    • Fixed Bring Materials saying you are too far away
    • Fixed the kingdom store, Furnace, levy and War Table refusing from across the field

    Brick Furnace

    • Changed the Furnace so any kingdom member can fire it, once a day
    • Changed its Bricks to go to the player who fired it, not the kingdom's store
    • Changed it to burn only Food you bought or earned from kills, not Starter Food or Gifted Food
    • Building and raising it is still the ruler's

    Dungeons

    • Added a 10 minute closing timer once a dungeon is cleared, shown under the room name
    • Added Rejoin into a cleared dungeon until it closes
    • Changed a cleared dungeon to close when the timer runs out, not when the last player leaves
    • Fixed Rejoin and Enter doing nothing after leaving a dungeon you reconnected into

    The Hollow

    • Changed the Hollow into a clearing with a campfire, a grave mound, the Mourning Tree's glade and a wall of trees
    • Reduced the Hollow's walk radius from 600 m to 250 m
    • Changed every tutorial card to shorter, plainer text
    • Added 10 Starter Food to each tutorial step that asks you to do something

    Starter Food

    • Changed new characters to start with 0 Starter Food and earn 200: 80 in the Hollow, 120 from Getting Started
    • Existing characters unchanged: they keep the 200 they started with

    Getting Started

    • Added a Claim button: a finished step pays when you claim it
    • Added 20 Starter Food to each of the six steps, beside its 25 gold and 25 EXP
    • Added a tap on each step to open what to do, its reward and Show me; the current step opens by itself
    • Added a progress bar
    • Added a Second flag planted card: the step finishes when you Visit a flag
    • Removed Hide this list: the list folds instead
    • Added Next Steps after the six: enter a dungeon, sell on the Market, add a friend and reach level 5, each 40 gold and 50 EXP

    Location card

    • Added a Share my location button: the card explains before your browser asks
    • Changed a blocked location to show numbered steps to turn it back on
    • Added steps for your phone or computer's own Location setting when the site is already allowed
    • Increased the GPS wait from 10 seconds to 30, then falls back to a quicker reading

    Friends and Enemies

    • Changed attacking or raiding a friend's things to end the friendship, as marking them an enemy does
    • Removed every friendship where one player had the other on their Enemy list
    • Blocked players on an owner's Enemy list from asking for access to their private holdings

    Chat

    • Changed chat to open on the tab you left, not the channel of the newest line
    • Added a Chat page to Options: open to the last tab or the channel of the last message

    Map

    • Changed zoom out to stop just far enough to see both sides of your walk circle
    • Fixed the map loading New York before your own location

    Compass

    • Fixed the waypoint arrow staying on the map after the Compass is gone

    Phone app

    • Added the website's maintenance page when the server is offline: it retries on its own
    • Added a No Connection page when the phone itself is offline
    • Changed sign-in to say the server cannot be reached, not Failed to fetch

  • Removing 'dump' option on skinned items.
    pkadminP pkadmin
    Suggestions fixed

    Thanks for flagging this. A piece wearing a skin no longer shows Dump. The skin used to be scrapped along with the piece and there was no way to dump it by itself, so you're right that nobody would want that. Remove the skin first if you really do want to scrap the piece underneath. Swag already couldn't be dumped.

    It's live now. On the website you have it already. On the Android app, install the newest build from the Android Test Client post.


  • KD Brick Furnace
    pkadminP pkadmin
    Help and Questions fixed

    Thanks for flagging this. I added a Brick Furnace page to the guide: https://parallelkingdomreborn.com/wiki/#Brick Furnace

    While I was in there I also changed how the furnace works. Any member can now fire it, once a day, using their own Food. The Bricks go straight into your pack. Only the ruler can build it or improve it.


  • Swag
    pkadminP pkadmin
    Bug Reports fixed

    Thanks Yeet, found it. Swag was saved and equipped correctly, but logging in didn't draw it on your character until you took it off and put it on again. It's fixed and live now: it stays on through logging in and out.


  • Enemies can be friends
    pkadminP pkadmin
    Bug Reports fixed

    Thanks for reporting this. You're right, and I found why it happened.

    An earlier update made marking a friend as an enemy end the friendship, but it only did that at the moment you pressed Mark Enemy. Anyone who was already on both lists stayed on both. Getting put on someone's Enemy list by attacking their stuff didn't end the friendship either.

    This is fixed now:

    • Ending up on someone's Enemy list ends the friendship for both players, whether you marked them yourself or they attacked or raided your things. Both players get a message.
    • Anyone who was still on both lists has been taken off the Friends list.
    • Someone on your Enemy list can no longer ask for access to your private holdings.

  • Chats
    pkadminP pkadmin
    Bug Reports fixed

    Thanks for the follow-up. The line along the top of the map is meant to show the newest message from every channel you can hear, with a tag in front saying where it was said, so a Kingdom or City message doesn't get missed while you're reading Global. I haven't changed that.

    What I have added is a setting for where chat opens when you tap that line. It's under Menu > Options > Chat, with two choices:

    • Last tab: opens on the tab you left. This is the default.
    • Last message: opens on the channel of the message the line is showing.

    It's live on the website now, and the newest Android test client has it too.


  • Chats
    pkadminP pkadmin
    Bug Reports fixed

    Thanks for the report. I found it: when you opened the chat window, it jumped to whichever channel had the newest message, instead of the one you were last on. It now opens on the tab you left. This will come in the next update.


  • Waypoint
    pkadminP pkadmin
    Bug Reports fixed

    Thanks for the report, this was a real bug. The arrow was drawn whenever a waypoint was saved, but the only way to clear it is on the far map, and that map needs a Compass to open. So once you gave the Compass back, the arrow had nothing left to turn it off. The same thing would have happened if a Compass wore out.

    I've fixed it. The arrow now only shows while you have a Compass in your pack. Your waypoint is kept, so if you borrow one again it will point at the same place, and Let go on the far map clears it for good.

    It will be in the next update. The phone app needs a new version for it as well, so until you update the app you may still see the arrow there.


  • Exiting a sewer
    pkadminP pkadmin
    Bug Reports fixed

    Thanks for coming back to this, and sorry it took a second pass. I found it. If the game reconnected while you were in a Sewer (which phones do whenever the app goes to the background), your own character was placed in the wrong spot on the map. Climbing out didn't move it, so you stayed out of sight until you traveled somewhere. That's why it fixed itself when you hopped to another spot.

    Fixed for the next update: climbing out now puts your character back on the map where you came out. If it still happens after the update, post here and tell me what you did right before.


  • Sewer suggestions
    pkadminP pkadmin
    Bug Reports

    I'd call that a bug. Once the Queen died, the run closed as soon as the last person left and refused Rejoin, so dying after the clear lost her drop and your bag.

    In the next update a cleared dungeon stays open for 10 minutes, with a timer under the room name counting down. Anyone who was in the run can Rejoin from the entrance during that time to pick up what they left. When it reaches zero the dungeon closes.


  • “Too far away”
    pkadminP pkadmin
    Bug Reports fixed

    Thanks Smitty, found it. Bring Materials handed things over from wherever you were standing, and tapping near a castle opens its menu instead of walking you in, so on something that big you could never get close enough.

    In the next update it walks you to the site first, then hands the materials over. Same fix for the kingdom store at a finished castle (Give, Take, the Furnace and the levy): they walk you to the castle first too.


  • Troll hut farming
    pkadminP pkadmin
    Bug Reports fixed

    Good catch, and thanks for reporting it instead of farming it! It was a bug. The hut remembered its damage through a server restart but forgot which waves it had already sent. So the next hit sent all of them again at once, one of each tier.

    It's fixed in the next update. A damaged hut now only sends the wave your hit actually earns. If you come back to a hut you wore down earlier, you'll get no defenders until it loses its next chunk of HP.

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