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  • Throw net button moved below shield charge

    Suggestions fixed
    2
    0 Votes
    2 Posts
    16 Views
    pkadminP
    Good call, this is in. Shield Charge now sits right under Attack, with Throw a Net below it, so a press that misses Attack costs you a cooldown instead of a net. Throw a Fire Bomb moved below Shield Charge too, for the same reason. It works this way on a creature's menu and on a player's. On the phone app it needs the latest build from the Android Test Client post.
  • Deactivate/delete account

    Bug Reports fixed
    2
    0 Votes
    2 Posts
    22 Views
    pkadminP
    Thanks for flagging this. You're right, there was no way to do it in the game. I've added it, and it is in today's update. It is under Options > Account > Deactivate: You confirm with your password, and every device is signed out. If you sign in again with your password within 30 days, the account is active again and nothing is lost. After 30 days the account is deleted. Your flags turn white and stay standing for anyone to take over. Everything else goes with the character. For 90 days after that, I can still restore it if you email [email protected].
  • Towers are bugged

    Bug Reports fixed
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    4 Posts
    34 Views
    Z
    Thank you
  • Dog sleep timer

    Bug Reports fixed
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    0 Votes
    2 Posts
    19 Views
    pkadminP
    Hi Smitty, thanks for the report. Part of what you saw was a bug, and I've changed how the dog works. It's live now. Two things were going on. First, a dog's age counted the days since you last fed it, even while it sat at home, so a dog you hadn't used in a while came back with a longer rest than it had earned. Second, if you died, the dog went home free but only kept the time it had left, and the whistle never showed that, so it looked like it was sleeping longer. Here is how it works now: Each new outing ages the dog one step, and its rest after that gets 15 minutes longer. It starts at 30 minutes, then 45, 60, and so on, up to 12 hours. The whistle now shows how much time the dog has left. On the app you'll see this after updating to the newest version. If you die, the dog goes home for free and keeps its time. Call it again and it carries on from there, with no rest and no aging. If you send it home yourself, that takes 10 minutes off its time and the rest stays on the whistle for next time. If less than 10 minutes were left, it goes to rest instead. The dog rests when its time runs out, or when the dog itself is knocked out. Feed resets the rest to the shortest and ends any rest in progress. It does not give the dog a fresh hour. Every dog and Spider starts young again with this change. If anything still looks off, tell me what the whistle showed and what the dog did, and I'll look into it.
  • Send pet to attack

    Bug Reports fixed
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    0 Votes
    2 Posts
    26 Views
    pkadminP
    Thanks EntropyDealer, found both. Send Pet: pressing it on a creature walked your character over to the creature, and the pet only went once you got there. Now the pet goes and you stay where you are. Send Golems to Attack did the same thing and is fixed too. Damage numbers: when a hit poisoned something, its damage number often didn't show. The same happened when a Spider's bite poisoned you, and when a Spider pet's Envenom bit something. Those numbers show now. Both go live with the next update. The phone app gets the Send Pet part with its next app release.
  • Removing 'dump' option on skinned items.

    Suggestions fixed
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    0 Votes
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    26 Views
    V
    Thanks, you are great as always.
  • KD Brick Furnace

    Help and Questions fixed
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    0 Votes
    2 Posts
    23 Views
    pkadminP
    Thanks for flagging this. I added a Brick Furnace page to the guide: https://parallelkingdomreborn.com/wiki/#Brick Furnace While I was in there I also changed how the furnace works. Any member can now fire it, once a day, using their own Food. The Bricks go straight into your pack. Only the ruler can build it or improve it.
  • Swag

    Bug Reports fixed
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    0 Votes
    2 Posts
    17 Views
    pkadminP
    Thanks Yeet, found it. Swag was saved and equipped correctly, but logging in didn't draw it on your character until you took it off and put it on again. It's fixed and live now: it stays on through logging in and out.
  • Enemies can be friends

    Bug Reports fixed
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    0 Votes
    2 Posts
    22 Views
    pkadminP
    Thanks for reporting this. You're right, and I found why it happened. An earlier update made marking a friend as an enemy end the friendship, but it only did that at the moment you pressed Mark Enemy. Anyone who was already on both lists stayed on both. Getting put on someone's Enemy list by attacking their stuff didn't end the friendship either. This is fixed now: Ending up on someone's Enemy list ends the friendship for both players, whether you marked them yourself or they attacked or raided your things. Both players get a message. Anyone who was still on both lists has been taken off the Friends list. Someone on your Enemy list can no longer ask for access to your private holdings.
  • Chats

    Bug Reports fixed
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    4 Posts
    31 Views
    pkadminP
    Thanks for the follow-up. The line along the top of the map is meant to show the newest message from every channel you can hear, with a tag in front saying where it was said, so a Kingdom or City message doesn't get missed while you're reading Global. I haven't changed that. What I have added is a setting for where chat opens when you tap that line. It's under Menu > Options > Chat, with two choices: Last tab: opens on the tab you left. This is the default. Last message: opens on the channel of the message the line is showing. It's live on the website now, and the newest Android test client has it too.
  • Waypoint

    Bug Reports fixed
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    0 Votes
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    20 Views
    pkadminP
    Thanks for the report, this was a real bug. The arrow was drawn whenever a waypoint was saved, but the only way to clear it is on the far map, and that map needs a Compass to open. So once you gave the Compass back, the arrow had nothing left to turn it off. The same thing would have happened if a Compass wore out. I've fixed it. The arrow now only shows while you have a Compass in your pack. Your waypoint is kept, so if you borrow one again it will point at the same place, and Let go on the far map clears it for good. It will be in the next update. The phone app needs a new version for it as well, so until you update the app you may still see the arrow there.
  • 0 Votes
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    D
    This was added.
  • “Too far away”

    Bug Reports fixed
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    23 Views
    pkadminP
    Thanks Smitty, found it. Bring Materials handed things over from wherever you were standing, and tapping near a castle opens its menu instead of walking you in, so on something that big you could never get close enough. In the next update it walks you to the site first, then hands the materials over. Same fix for the kingdom store at a finished castle (Give, Take, the Furnace and the levy): they walk you to the castle first too.
  • Troll hut farming

    Bug Reports fixed
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    0 Votes
    2 Posts
    18 Views
    pkadminP
    Good catch, and thanks for reporting it instead of farming it! It was a bug. The hut remembered its damage through a server restart but forgot which waves it had already sent. So the next hit sent all of them again at once, one of each tier. It's fixed in the next update. A damaged hut now only sends the wave your hit actually earns. If you come back to a hut you wore down earlier, you'll get no defenders until it loses its next chunk of HP.
  • Returned resources

    Bug Reports fixed
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    3 Posts
    24 Views
    S
    Thank you for the clarification
  • Movement speed

    Bug Reports fixed
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    3 Posts
    19 Views
    S
    God damn you are so on top of it, it’s truly incredible how you are able to quickly locate reported issues and correct them, honestly inspires me to find and report as much as I can cause I know it won’t be falling on deaf ears and I wanna make the game experience better for everyone, evens the ones I may quarrel with, thanks for all you do and are doing
  • Attacking

    Bug Reports fixed
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    0 Votes
    2 Posts
    20 Views
    pkadminP
    Thanks Skye, confirmed and fixed. Pressing Attack again on the target you're already fighting restarted your swing, so a second tap could cost you most of a hit. Now that press does nothing and your swing carries on. Switching to a different target still starts a new swing. The fix is live now.
  • Players building flags in PvP

    Bug Reports fixed
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    0 Votes
    4 Posts
    34 Views
    pkadminP
    Good point, Skye. Up to now that was on purpose: only another player, their pet or their Golem stopped a build. I've changed it so any hit that lands stops a flag or building in progress, creatures included. If something is biting you, you'll need to deal with it before you build. It'll be in the next update.