Patch Notes: October 5, 2026
Druid
Added the Druid class: Requirement of Tactics 3
Added a healing aura around a Druid
Added Replenish to other players' menus for Druids
Added dodge for Druids without heavy armor or a shield
Added higher Tactics caps for Druids
Added a Staff sharing Tactics with pets and golems
Added pets resting half as long
Tactics
Added Tactics, a combat skill that increases damage against creatures
Added a Tactics badge under your health bar
Added Tactics keeping its value while you are logged out
Staff
Added the Staff, a one-handed weapon only a Druid can use
Added the Staff to Blacksmithing 1
Legion
Added the Legion class: Requirement of Cleave 3
Added +1, +2 and +3 attack with a Spear at levels 1, 3 and 5
Added +1 and +2 Defense with a Shield at levels 2 and 4
Added Defense for each nearby player carrying a Shield
Added a Legion badge under your health bar
Legion Tokens
Added Legion Tokens, dropped by Vicious and Epic creatures when a Legion kills them
Added the token count to the Character page
Added tokens belonging to your current class: they wait for you if you change class
Monk
Added the Monk
Legion gear
Added the Phalanx Shield, Spartan Spear, Phalanx Armor and Phalanx Helmet to the Monk's wares
Set all four as bound to you: can't be sold, sent or dropped
Added a Preview for each of the Monk's wares
Capped each at one per player
Skill Reset Scroll
Added the Skill Reset Scroll: resets your class and skills with every point back, instead of 200 Food
Added one Skill Reset Scroll for every player
Added bound items: can't be sold, posted, dropped or stored
Changing gear
Changed the weapon changeover to apply to any swap, including two weapons of the same kind and bare hands: the first attack after it deals no damage
Added an armor changeover: the first hit you take after changing your armor or shield ignores your armor
Shield Charge and Send Pet
Changed Shield Charge to show on a creature's or player's menu only once you have learned it
Changed Send Pet to show only while a trained pet is out
Golems
Added a confirmation to Dismiss Golem on a Golem's own menu
Worn gear
Changed worn weapons, shields and the torch to draw sharper, especially on phones and in the Preview
Walking
Fixed the left foot stepping twice for every right step
Swag
Fixed worn swag not showing after you log in
Skinned gear
Removed Dump from the menu of a piece wearing a skin
Halloween Staff Skin
Added the Halloween Staff Skin to the Scarecrow's stall: 500 Pumpkin Seeds
Jack-o-Lantern preview
Fixed the candle not flickering in the Jack-o-Lantern preview
Kingdom Towers
Changed Kingdom Towers, Obelisks and War Towers to shoot only enemy players and their war Golems
Fixed them shooting buildings, flags, saplings, pets and Worker Golems
Fixed them shooting players who are indoors or down
Castles
Fixed Bring Materials saying you are too far away
Fixed the kingdom store, Furnace, levy and War Table refusing from across the field
Brick Furnace
Changed the Furnace so any kingdom member can fire it, once a day
Changed its Bricks to go to the player who fired it, not the kingdom's store
Changed it to burn only Food you bought or earned from kills, not Starter Food or Gifted Food
Building and raising it is still the ruler's
Dungeons
Added a 10 minute closing timer once a dungeon is cleared, shown under the room name
Added Rejoin into a cleared dungeon until it closes
Changed a cleared dungeon to close when the timer runs out, not when the last player leaves
Fixed Rejoin and Enter doing nothing after leaving a dungeon you reconnected into
The Hollow
Changed the Hollow into a clearing with a campfire, a grave mound, the Mourning Tree's glade and a wall of trees
Reduced the Hollow's walk radius from 600 m to 250 m
Changed every tutorial card to shorter, plainer text
Added 10 Starter Food to each tutorial step that asks you to do something
Starter Food
Changed new characters to start with 0 Starter Food and earn 200: 80 in the Hollow, 120 from Getting Started
Existing characters unchanged: they keep the 200 they started with
Getting Started
Added a Claim button: a finished step pays when you claim it
Added 20 Starter Food to each of the six steps, beside its 25 gold and 25 EXP
Added a tap on each step to open what to do, its reward and Show me; the current step opens by itself
Added a progress bar
Added a Second flag planted card: the step finishes when you Visit a flag
Removed Hide this list: the list folds instead
Added Next Steps after the six: enter a dungeon, sell on the Market, add a friend and reach level 5, each 40 gold and 50 EXP
Location card
Added a Share my location button: the card explains before your browser asks
Changed a blocked location to show numbered steps to turn it back on
Added steps for your phone or computer's own Location setting when the site is already allowed
Increased the GPS wait from 10 seconds to 30, then falls back to a quicker reading
Friends and Enemies
Changed attacking or raiding a friend's things to end the friendship, as marking them an enemy does
Removed every friendship where one player had the other on their Enemy list
Blocked players on an owner's Enemy list from asking for access to their private holdings
Chat
Changed chat to open on the tab you left, not the channel of the newest line
Added a Chat page to Options: open to the last tab or the channel of the last message
Map
Changed zoom out to stop just far enough to see both sides of your walk circle
Fixed the map loading New York before your own location
Compass
Fixed the waypoint arrow staying on the map after the Compass is gone
Phone app
Added the website's maintenance page when the server is offline: it retries on its own
Added a No Connection page when the phone itself is offline
Changed sign-in to say the server cannot be reached, not Failed to fetch