Patch Notes 10/5
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Patch Notes: October 5, 2026
Druid
- Added the Druid class: Requirement of Tactics 3
- Added a healing aura around a Druid
- Added Replenish to other players' menus for Druids
- Added dodge for Druids without heavy armor or a shield
- Added higher Tactics caps for Druids
- Added a Staff sharing Tactics with pets and golems
- Added pets resting half as long
Tactics
- Added Tactics, a combat skill that increases damage against creatures
- Added a Tactics badge under your health bar
- Added Tactics keeping its value while you are logged out
Staff
- Added the Staff, a one-handed weapon only a Druid can use
- Added the Staff to Blacksmithing 1
Legion
- Added the Legion class: Requirement of Cleave 3
- Added +1, +2 and +3 attack with a Spear at levels 1, 3 and 5
- Added +1 and +2 Defense with a Shield at levels 2 and 4
- Added Defense for each nearby player carrying a Shield
- Added a Legion badge under your health bar
Legion Tokens
- Added Legion Tokens, dropped by Vicious and Epic creatures when a Legion kills them
- Added the token count to the Character page
- Added tokens belonging to your current class: they wait for you if you change class
Monk
- Added the Monk
Legion gear
- Added the Phalanx Shield, Spartan Spear, Phalanx Armor and Phalanx Helmet to the Monk's wares
- Set all four as bound to you: can't be sold, sent or dropped
- Added a Preview for each of the Monk's wares
- Capped each at one per player
Skill Reset Scroll
- Added the Skill Reset Scroll: resets your class and skills with every point back, instead of 200 Food
- Added one Skill Reset Scroll for every player
- Added bound items: can't be sold, posted, dropped or stored
Changing gear
- Changed the weapon changeover to apply to any swap, including two weapons of the same kind and bare hands: the first attack after it deals no damage
- Added an armor changeover: the first hit you take after changing your armor or shield ignores your armor
Shield Charge and Send Pet
- Changed Shield Charge to show on a creature's or player's menu only once you have learned it
- Changed Send Pet to show only while a trained pet is out
Golems
- Added a confirmation to Dismiss Golem on a Golem's own menu
Worn gear
- Changed worn weapons, shields and the torch to draw sharper, especially on phones and in the Preview
Walking
- Fixed the left foot stepping twice for every right step
Swag
- Fixed worn swag not showing after you log in
Skinned gear
- Removed Dump from the menu of a piece wearing a skin
Halloween Staff Skin
- Added the Halloween Staff Skin to the Scarecrow's stall: 500 Pumpkin Seeds
Jack-o-Lantern preview
- Fixed the candle not flickering in the Jack-o-Lantern preview
Kingdom Towers
- Changed Kingdom Towers, Obelisks and War Towers to shoot only enemy players and their war Golems
- Fixed them shooting buildings, flags, saplings, pets and Worker Golems
- Fixed them shooting players who are indoors or down
Castles
- Fixed Bring Materials saying you are too far away
- Fixed the kingdom store, Furnace, levy and War Table refusing from across the field
Brick Furnace
- Changed the Furnace so any kingdom member can fire it, once a day
- Changed its Bricks to go to the player who fired it, not the kingdom's store
- Changed it to burn only Food you bought or earned from kills, not Starter Food or Gifted Food
- Building and raising it is still the ruler's
Dungeons
- Added a 10 minute closing timer once a dungeon is cleared, shown under the room name
- Added Rejoin into a cleared dungeon until it closes
- Changed a cleared dungeon to close when the timer runs out, not when the last player leaves
- Fixed Rejoin and Enter doing nothing after leaving a dungeon you reconnected into
The Hollow
- Changed the Hollow into a clearing with a campfire, a grave mound, the Mourning Tree's glade and a wall of trees
- Reduced the Hollow's walk radius from 600 m to 250 m
- Changed every tutorial card to shorter, plainer text
- Added 10 Starter Food to each tutorial step that asks you to do something
Starter Food
- Changed new characters to start with 0 Starter Food and earn 200: 80 in the Hollow, 120 from Getting Started
- Existing characters unchanged: they keep the 200 they started with
Getting Started
- Added a Claim button: a finished step pays when you claim it
- Added 20 Starter Food to each of the six steps, beside its 25 gold and 25 EXP
- Added a tap on each step to open what to do, its reward and Show me; the current step opens by itself
- Added a progress bar
- Added a Second flag planted card: the step finishes when you Visit a flag
- Removed Hide this list: the list folds instead
- Added Next Steps after the six: enter a dungeon, sell on the Market, add a friend and reach level 5, each 40 gold and 50 EXP
Location card
- Added a Share my location button: the card explains before your browser asks
- Changed a blocked location to show numbered steps to turn it back on
- Added steps for your phone or computer's own Location setting when the site is already allowed
- Increased the GPS wait from 10 seconds to 30, then falls back to a quicker reading
Friends and Enemies
- Changed attacking or raiding a friend's things to end the friendship, as marking them an enemy does
- Removed every friendship where one player had the other on their Enemy list
- Blocked players on an owner's Enemy list from asking for access to their private holdings
Chat
- Changed chat to open on the tab you left, not the channel of the newest line
- Added a Chat page to Options: open to the last tab or the channel of the last message
Map
- Changed zoom out to stop just far enough to see both sides of your walk circle
- Fixed the map loading New York before your own location
Compass
- Fixed the waypoint arrow staying on the map after the Compass is gone
Phone app
- Added the website's maintenance page when the server is offline: it retries on its own
- Added a No Connection page when the phone itself is offline
- Changed sign-in to say the server cannot be reached, not Failed to fetch
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