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  • NYC TP

    Bug Reports needs-info
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    30 Views
    D
    Is it still doing this?
  • Swag

    Bug Reports fixed
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    2 Posts
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    pkadminP
    Thanks Yeet, found it. Swag was saved and equipped correctly, but logging in didn't draw it on your character until you took it off and put it on again. It's fixed and live now: it stays on through logging in and out.
  • Enemies can be friends

    Bug Reports fixed
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    2 Posts
    22 Views
    pkadminP
    Thanks for reporting this. You're right, and I found why it happened. An earlier update made marking a friend as an enemy end the friendship, but it only did that at the moment you pressed Mark Enemy. Anyone who was already on both lists stayed on both. Getting put on someone's Enemy list by attacking their stuff didn't end the friendship either. This is fixed now: Ending up on someone's Enemy list ends the friendship for both players, whether you marked them yourself or they attacked or raided your things. Both players get a message. Anyone who was still on both lists has been taken off the Friends list. Someone on your Enemy list can no longer ask for access to your private holdings.
  • Chats

    Bug Reports fixed
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    31 Views
    pkadminP
    Thanks for the follow-up. The line along the top of the map is meant to show the newest message from every channel you can hear, with a tag in front saying where it was said, so a Kingdom or City message doesn't get missed while you're reading Global. I haven't changed that. What I have added is a setting for where chat opens when you tap that line. It's under Menu > Options > Chat, with two choices: Last tab: opens on the tab you left. This is the default. Last message: opens on the channel of the message the line is showing. It's live on the website now, and the newest Android test client has it too.
  • No zoom

    Moved Suggestions
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    Z
    Thank you again. This feels great.
  • Waypoint

    Bug Reports fixed
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    0 Votes
    2 Posts
    20 Views
    pkadminP
    Thanks for the report, this was a real bug. The arrow was drawn whenever a waypoint was saved, but the only way to clear it is on the far map, and that map needs a Compass to open. So once you gave the Compass back, the arrow had nothing left to turn it off. The same thing would have happened if a Compass wore out. I've fixed it. The arrow now only shows while you have a Compass in your pack. Your waypoint is kept, so if you borrow one again it will point at the same place, and Let go on the far map clears it for good. It will be in the next update. The phone app needs a new version for it as well, so until you update the app you may still see the arrow there.
  • 0 Votes
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    This was added.
  • Patch Notes 9/30

    Announcements
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    Patch Notes: September 30, 2026 Pumpkins Added Pumpkins, walking Jack-o-Lanterns, on land through October Converted some existing creatures into Pumpkins Added 1 Pumpkin Seed to every Pumpkin kill Set Pumpkins to leave on November 1st Pumpkin Seeds Added Pumpkin Seeds: weightless, tradeable, never spoil Added seeds to the Scarecrow at 2 for 1 Food Blocked buying seeds with Starter Food or Gifted Food Seeds remain yours after October The Scarecrow Added the Scarecrow's stall to every Trade Post, through October Added a full-screen preview of every item, held by your character Skins Added Halloween Sword, Axe, Dagger, Spear, Longbow, Crossbow and Shield Skins, 500 seeds each Added a weightless Skins pouch to Items Added Apply Skin and Remove Skin to the gear card Capped each skin to its own gear type Added a firelight glow to Halloween weapons and a flicker to the Halloween Shield's face Stats, upgrades, metals and gems unchanged by a skin Added skins to parcels, cash on delivery included Blocked selling skins on the market Jack-o-Lantern Added the Jack-o-Lantern, 200 seeds, weightless Added Set it down, on dry ground outdoors, and Pick It Up, owner only Set lantern health to 200 and burn to 25 hours Blocked Catapults from targeting lanterns Blocked picking up a burning lantern Blocked dropping lanterns as a pile Added lanterns to parcels, cash on delivery included Pumpkin Head Added the Pumpkin Head, 1,000 seeds: a lit lantern worn over your face Set its weight to 0 kg Blocked losing it on death, dropping it and dumping it Removed Improve, Mend, Apply Skin, metals and gems from its card Restored your face when you take it off Added it to the market and parcels Changed portraits to show a worn Pumpkin Head, flicker included Leaderboard top three still show your face Scarecrow Flag Decoration Added the Scarecrow Flag Decoration, 1,000 seeds Added the Wardrobe to your Character sheet, with Fly it and Take it off Set your first copy to fly at once on every flag you own, and every one you plant Set looks to be permanent and weightless, kept when a flag burns Added extra copies, counted in your Wardrobe Set every flag to fly its owner's look Added looks to parcels, gift or cash on delivery Blocked posting your last copy of a look your flags are flying Flag size and claim unchanged Pumpkin Shot Added the Pumpkin Shot, 1,000 seeds: Catapults throw burning Jack-o-Lanterns instead of stones Added Catapult looks to the Wardrobe, with Load it and Take it off Set it on every Catapult you own, including ones trained later Blocked posting your last Pumpkin Shot while it is loaded Damage, reach and rate of fire unchanged Hot Apple Cider Added Hot Apple Cider, 10 seeds: +10 Speed, +2% HP every 5s, +1 Attack and +1 Defense for 1 hour Set it outside your potion limit, one mug at a time, stacking with other heals Blocked buying it with a full pack (0.1 kg each) Fighting players Added Throw a Net (10s) and Shield Charge to a player's menu Netted or charged players can still attack Added Send Pet and Send Golems to a player's menu Changed your pet and Golems to join your attack after your first hit Changed their hits on a player to count as yours: Enemy list, Battle Scar Blocked travel while held, or while your pet or Golems fight a player, until 5s after the last hit Blocked sending pets and Golems where Attack is blocked Blocked building and planting flags for 5s after a player, pet or Golem hits you Changed any landed hit to stop a flag or building in progress Combat and movement Fixed re-pressing Attack restarting your swing Fixed gear changes and speed effects mid-walk not changing your speed until the next walk City Sewer Fixed killers running into walls and blocking the way Fixed creatures and drops stuck in room corners Fixed Sydney counting as your nearest free refuge from a Sewer Fixed players, Golems and your own character missing from the map after reconnecting in a Sewer Golems Added Dismiss to the Compass for a following Golem, or an idle one with no building, with a confirmation Pets Fixed Recall resetting your pet's timer Troll Huts Fixed a damaged Troll Hut sending every wave at once after a restart or a quiet spell Dragons Raised Dragon kill gold to 8x a normal kill Flags Added a 3 Wood refund when you Destroy your own flag Market Increased listing time from 3 days to 7 Forum Changed forum names to match your character's name exactly, symbols included Phone app Added Download Updated APK and Visit Forum Thread to the New version out and Update needed cards Apps older than this update still open the forum
  • Title on the flag we own

    Suggestions
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    You can upgrade your flag into a Shrine and name it. Flag's themselves will not be getting an editable name.
  • Exiting a sewer

    Bug Reports fixed
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    pkadminP
    Thanks for coming back to this, and sorry it took a second pass. I found it. If the game reconnected while you were in a Sewer (which phones do whenever the app goes to the background), your own character was placed in the wrong spot on the map. Climbing out didn't move it, so you stayed out of sight until you traveled somewhere. That's why it fixed itself when you hopped to another spot. Fixed for the next update: climbing out now puts your character back on the map where you came out. If it still happens after the update, post here and tell me what you did right before.
  • Sewer suggestions

    Moved Bug Reports
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    pkadminP
    I'd call that a bug. Once the Queen died, the run closed as soon as the last person left and refused Rejoin, so dying after the clear lost her drop and your bag. In the next update a cleared dungeon stays open for 10 minutes, with a timer under the room name counting down. Anyone who was in the run can Rejoin from the entrance during that time to pick up what they left. When it reaches zero the dungeon closes.
  • “Too far away”

    Bug Reports fixed
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    0 Votes
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    23 Views
    pkadminP
    Thanks Smitty, found it. Bring Materials handed things over from wherever you were standing, and tapping near a castle opens its menu instead of walking you in, so on something that big you could never get close enough. In the next update it walks you to the site first, then hands the materials over. Same fix for the kingdom store at a finished castle (Give, Take, the Furnace and the levy): they walk you to the castle first too.
  • Returned resources

    Bug Reports fixed
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    0 Votes
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    24 Views
    S
    Thank you for the clarification
  • Troll hut farming

    Bug Reports fixed
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    pkadminP
    Good catch, and thanks for reporting it instead of farming it! It was a bug. The hut remembered its damage through a server restart but forgot which waves it had already sent. So the next hit sent all of them again at once, one of each tier. It's fixed in the next update. A damaged hut now only sends the wave your hit actually earns. If you come back to a hut you wore down earlier, you'll get no defenders until it loses its next chunk of HP.
  • Backpack repair

    Suggestions
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    S
    I was largely a f2p player back then and I remember I was able to grind and max a purse. But also understand “goldsinks” and understand how they are needed to keep the economy from becoming meaningless. Idk I guess I’m in the camp that upgrades should be meaningful and encouraging, instead of the optimal play being let a trusted ally beat the piss out of me until my pack is pennies on the dollar and I can just use manor storage, and then take a couple days off
  • Players building flags in PvP

    Bug Reports fixed
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    pkadminP
    Good point, Skye. Up to now that was on purpose: only another player, their pet or their Golem stopped a build. I've changed it so any hit that lands stops a flag or building in progress, creatures included. If something is biting you, you'll need to deal with it before you build. It'll be in the next update.
  • Movement speed

    Bug Reports fixed
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    S
    God damn you are so on top of it, it’s truly incredible how you are able to quickly locate reported issues and correct them, honestly inspires me to find and report as much as I can cause I know it won’t be falling on deaf ears and I wanna make the game experience better for everyone, evens the ones I may quarrel with, thanks for all you do and are doing
  • Attacking

    Bug Reports fixed
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    0 Votes
    2 Posts
    20 Views
    pkadminP
    Thanks Skye, confirmed and fixed. Pressing Attack again on the target you're already fighting restarted your swing, so a second tap could cost you most of a hit. Now that press does nothing and your swing carries on. Switching to a different target still starts a new swing. The fix is live now.
  • "Send pet"

    Bug Reports fixed
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    0 Votes
    3 Posts
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    pkadminP
    Thanks for the report. I looked into it. Send Pet shouldn't move you: your pet goes and you stay put. In the server log for your fights, each time you sent your spider, a Shield Charge from you followed a few seconds later, and a charge runs you straight at the target. Could that be the walk you saw? If you're sure you didn't press Shield Charge, let me know what you tapped and roughly when, and I'll keep digging. Also coming in the next update: you'll be able to send your pet and Golems at other players, not just creatures.
  • Kingdom donations

    Suggestions
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    31 Views
    D
    Players will be able to donate Earned(from killing)/Bought food eventually, but not Starter Food or Gifted Food.