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Bug Reports

40 Topics 107 Posts

Something broken? Say what happened and where.

  • Movement speed

    fixed
    3
    0 Votes
    3 Posts
    19 Views
    S
    God damn you are so on top of it, it’s truly incredible how you are able to quickly locate reported issues and correct them, honestly inspires me to find and report as much as I can cause I know it won’t be falling on deaf ears and I wanna make the game experience better for everyone, evens the ones I may quarrel with, thanks for all you do and are doing
  • Attacking

    fixed
    2
    0 Votes
    2 Posts
    20 Views
    pkadminP
    Thanks Skye, confirmed and fixed. Pressing Attack again on the target you're already fighting restarted your swing, so a second tap could cost you most of a hit. Now that press does nothing and your swing carries on. Switching to a different target still starts a new swing. The fix is live now.
  • "Send pet"

    fixed
    3
    0 Votes
    3 Posts
    26 Views
    pkadminP
    Thanks for the report. I looked into it. Send Pet shouldn't move you: your pet goes and you stay put. In the server log for your fights, each time you sent your spider, a Shield Charge from you followed a few seconds later, and a charge runs you straight at the target. Could that be the walk you saw? If you're sure you didn't press Shield Charge, let me know what you tapped and roughly when, and I'll keep digging. Also coming in the next update: you'll be able to send your pet and Golems at other players, not just creatures.
  • This topic is deleted!

    2
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  • Sewer running while inactive

    fixed
    3
    0 Votes
    3 Posts
    25 Views
    pkadminP
    Thanks for the detail, it helped me find it. When you died, the creature that killed you ran into the room's wall, where you couldn't see it, and stayed there doing nothing. It still counted as alive, so the game kept asking you to kill it. Fixed for the next update: creatures in the Sewer no longer run off when you die.
  • Cant pickup queen reward in corner

    fixed
    2
    0 Votes
    2 Posts
    18 Views
    pkadminP
    Thanks Snack. Same cause as the leather report in thread #24. When you died, the Queen ran into the corner of the room, outside the area you can walk on, and her iron dropped where you couldn't reach it. Fixed for the next update: creatures stay on the floor you can walk on, and their drops land there too.
  • Can't continue in sewer.

    fixed
    2
    0 Votes
    2 Posts
    24 Views
    pkadminP
    Thanks ZLLA. Confirmed and fixed for the next update. When you died, the Spider that killed you ran into the room's wall, where you couldn't see it, and stayed there doing nothing. It was still alive, so the way on stayed shut. Creatures in the Sewer no longer run off when you die, so the one that killed you will be waiting where the fight was when you come back.
  • Spider drops in unreachable places

    fixed
    3
    0 Votes
    3 Posts
    28 Views
    pkadminP
    Thanks WannaScrapp, and sorry about the leather. Confirmed and fixed for the next update. When you died during the fight, the Queen ran off into the room's wall, outside the area you can walk on, so her drop landed where you couldn't reach it. Creatures in the Sewer now stay on the floor you can walk on, and anything they drop lands there too.
  • Sewer location

    fixed
    4
    0 Votes
    4 Posts
    37 Views
    pkadminP
    Thanks for the report, Smitty. Confirmed and fixed for the next update. While you're in a Sewer, travel was measuring distances from the Sewer itself instead of from the city you went down from, so Sydney always came up as your nearest free refuge. Travel from inside a Sewer is now priced from the Sewer's entrance, the same as if you were standing at it.
  • Can plant berries and flags in sewer

    fixed
    3
    0 Votes
    3 Posts
    39 Views
    D
    This should be fixed now.
  • Missing gollum’s

    not-a-bug
    2
    0 Votes
    2 Posts
    19 Views
    D
    You have 2 golems still in Moscow. They were assigned to your crystal hut.
  • Disappearing queen

    fixed
    3
    0 Votes
    3 Posts
    29 Views
    D
    It looks like you lost connection just before the queen died according to the logs. I've made some adjustments and this should hopefully not happen again.
  • 0 Votes
    2 Posts
    26 Views
    D
    It looks like you jumped to your city, and then from your city to your Manor. A Log Cabin/Manor are not a valid destination for a golem to follow (for PvP balance reasons and this is how PK handled it as well), you need to place a War Camp and jump to the War Camp near your home. A War Camp costs 200 Crude Oil, 100 Crystal, 3 Iron.
  • Pve in sewer

    fixed
    3
    0 Votes
    3 Posts
    36 Views
    ẞ
    Individual list of stacked entities in a sewer is fixed You can not forward through rooms before beating them, but you can go back rooms while pve is still in that room you walked in to I haven’t ran into anything else other than the queen on my other thread as of this evening
  • 0 Votes
    3 Posts
    26 Views
    V
    Thank you Daniel! Works great.
  • Unemployed golems littered everywhere

    fixed
    3
    0 Votes
    3 Posts
    36 Views
    V
    Thank you Daniel.
  • I claimed an oil well I burned.

    fixed
    3
    1
    1 Votes
    3 Posts
    34 Views
    D
    This should be fixed now. Let me know if it happens again!
  • Flag on a castle

    fixed
    2
    1
    0 Votes
    2 Posts
    28 Views
    D
    This should be fixed now. Let me know if it's still an issue
  • Missing Backpacks in the Dungeon

    fixed
    2
    0 Votes
    2 Posts
    27 Views
    D
    This has been fixed. You should now be able to find your packs in the dungeon after re-entering it after dying.
  • This topic is deleted!

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