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Bug Reports

40 Topics 102 Posts

Something broken? Say what happened and where.

  • Attacking fleeing mobs not walking to mob

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    V
    noticed it isnt just fleeing mobs too. If you attack a mob and they move towards you, your character will move to the position they were located at the time of the click. Not to their active location.
  • Map issues, structures disappearing.

    needs-info
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    V
    No. 12:30 pm CST 10/09/2026 Just travelled to the city, but the effect followed me everywhere. Even my home for about 2 hours. I was on android client, it started having issues and I troubleshooted via all clients. So same time. Phone was using data plan and pc on wifi. No hasn't happened today.
  • Berry and bricks

    not-a-bug
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    pkadminP
    Thanks for flagging this. It's working as intended, but it isn't obvious. Bricks come from the EXP an action is worth, and leftovers carry over to your next action. A berry pick is a small action, so on your own kingdom's ground it takes about two or three picks to make one Brick: you'll see one on the 3rd pick, then the 5th, then the 8th, and so on. Chopping a tree is worth a lot more and gives Bricks every time. If you're harvesting on another kingdom's land, the Bricks go to their store, not your pack.
  • This topic is deleted!

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  • Deactivate/delete account

    fixed
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    pkadminP
    Thanks for flagging this. You're right, there was no way to do it in the game. I've added it, and it is in today's update. It is under Options > Account > Deactivate: You confirm with your password, and every device is signed out. If you sign in again with your password within 30 days, the account is active again and nothing is lost. After 30 days the account is deleted. Your flags turn white and stay standing for anyone to take over. Everything else goes with the character. For 90 days after that, I can still restore it if you email [email protected].
  • Send pet to attack

    fixed
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    pkadminP
    Thanks EntropyDealer, found both. Send Pet: pressing it on a creature walked your character over to the creature, and the pet only went once you got there. Now the pet goes and you stay where you are. Send Golems to Attack did the same thing and is fixed too. Damage numbers: when a hit poisoned something, its damage number often didn't show. The same happened when a Spider's bite poisoned you, and when a Spider pet's Envenom bit something. Those numbers show now. Both go live with the next update. The phone app gets the Send Pet part with its next app release.
  • Towers are bugged

    fixed
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    Z
    Thank you
  • Dog sleep timer

    fixed
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    pkadminP
    Hi Smitty, thanks for the report. Part of what you saw was a bug, and I've changed how the dog works. It's live now. Two things were going on. First, a dog's age counted the days since you last fed it, even while it sat at home, so a dog you hadn't used in a while came back with a longer rest than it had earned. Second, if you died, the dog went home free but only kept the time it had left, and the whistle never showed that, so it looked like it was sleeping longer. Here is how it works now: Each new outing ages the dog one step, and its rest after that gets 15 minutes longer. It starts at 30 minutes, then 45, 60, and so on, up to 12 hours. The whistle now shows how much time the dog has left. On the app you'll see this after updating to the newest version. If you die, the dog goes home for free and keeps its time. Call it again and it carries on from there, with no rest and no aging. If you send it home yourself, that takes 10 minutes off its time and the rest stays on the whistle for next time. If less than 10 minutes were left, it goes to rest instead. The dog rests when its time runs out, or when the dog itself is knocked out. Feed resets the rest to the shortest and ends any rest in progress. It does not give the dog a fresh hour. Every dog and Spider starts young again with this change. If anything still looks off, tell me what the whistle showed and what the dog did, and I'll look into it.
  • Swag

    fixed
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    pkadminP
    Thanks Yeet, found it. Swag was saved and equipped correctly, but logging in didn't draw it on your character until you took it off and put it on again. It's fixed and live now: it stays on through logging in and out.
  • Enemies can be friends

    fixed
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    pkadminP
    Thanks for reporting this. You're right, and I found why it happened. An earlier update made marking a friend as an enemy end the friendship, but it only did that at the moment you pressed Mark Enemy. Anyone who was already on both lists stayed on both. Getting put on someone's Enemy list by attacking their stuff didn't end the friendship either. This is fixed now: Ending up on someone's Enemy list ends the friendship for both players, whether you marked them yourself or they attacked or raided your things. Both players get a message. Anyone who was still on both lists has been taken off the Friends list. Someone on your Enemy list can no longer ask for access to your private holdings.
  • Chats

    fixed
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    pkadminP
    Thanks for the follow-up. The line along the top of the map is meant to show the newest message from every channel you can hear, with a tag in front saying where it was said, so a Kingdom or City message doesn't get missed while you're reading Global. I haven't changed that. What I have added is a setting for where chat opens when you tap that line. It's under Menu > Options > Chat, with two choices: Last tab: opens on the tab you left. This is the default. Last message: opens on the channel of the message the line is showing. It's live on the website now, and the newest Android test client has it too.
  • Waypoint

    fixed
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    pkadminP
    Thanks for the report, this was a real bug. The arrow was drawn whenever a waypoint was saved, but the only way to clear it is on the far map, and that map needs a Compass to open. So once you gave the Compass back, the arrow had nothing left to turn it off. The same thing would have happened if a Compass wore out. I've fixed it. The arrow now only shows while you have a Compass in your pack. Your waypoint is kept, so if you borrow one again it will point at the same place, and Let go on the far map clears it for good. It will be in the next update. The phone app needs a new version for it as well, so until you update the app you may still see the arrow there.
  • NYC TP

    needs-info
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    D
    Is it still doing this?
  • Dismissing siege, axeman, archer golems needs confirmation

    fixed
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    25 Views
    D
    This was added.
  • Exiting a sewer

    fixed
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    pkadminP
    Thanks for coming back to this, and sorry it took a second pass. I found it. If the game reconnected while you were in a Sewer (which phones do whenever the app goes to the background), your own character was placed in the wrong spot on the map. Climbing out didn't move it, so you stayed out of sight until you traveled somewhere. That's why it fixed itself when you hopped to another spot. Fixed for the next update: climbing out now puts your character back on the map where you came out. If it still happens after the update, post here and tell me what you did right before.
  • Sewer suggestions

    Moved
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    pkadminP
    I'd call that a bug. Once the Queen died, the run closed as soon as the last person left and refused Rejoin, so dying after the clear lost her drop and your bag. In the next update a cleared dungeon stays open for 10 minutes, with a timer under the room name counting down. Anyone who was in the run can Rejoin from the entrance during that time to pick up what they left. When it reaches zero the dungeon closes.
  • “Too far away”

    fixed
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    pkadminP
    Thanks Smitty, found it. Bring Materials handed things over from wherever you were standing, and tapping near a castle opens its menu instead of walking you in, so on something that big you could never get close enough. In the next update it walks you to the site first, then hands the materials over. Same fix for the kingdom store at a finished castle (Give, Take, the Furnace and the levy): they walk you to the castle first too.
  • Returned resources

    fixed
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    S
    Thank you for the clarification
  • Troll hut farming

    fixed
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    pkadminP
    Good catch, and thanks for reporting it instead of farming it! It was a bug. The hut remembered its damage through a server restart but forgot which waves it had already sent. So the next hit sent all of them again at once, one of each tier. It's fixed in the next update. A damaged hut now only sends the wave your hit actually earns. If you come back to a hut you wore down earlier, you'll get no defenders until it loses its next chunk of HP.
  • Players building flags in PvP

    fixed
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    pkadminP
    Good point, Skye. Up to now that was on purpose: only another player, their pet or their Golem stopped a build. I've changed it so any hit that lands stops a flag or building in progress, creatures included. If something is biting you, you'll need to deal with it before you build. It'll be in the next update.