<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Throw net button moved below shield charge]]></title><description><![CDATA[<p dir="auto">Shield charge is free, only using a cooldown to use. Where as I have to throw a crafted item with the nets. I find myself fat fingering the button to throw a net because the attack button is quite narrow. And I would rather misclick a free cd than a crafted item. Just eliminates myself and others wasting resources.</p>
]]></description><link>https://forum.parallelkingdomreborn.com/topic/63/throw-net-button-moved-below-shield-charge</link><generator>RSS for Node</generator><lastBuildDate>Sun, 11 Oct 2026 16:45:52 GMT</lastBuildDate><atom:link href="https://forum.parallelkingdomreborn.com/topic/63.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 08 Oct 2026 12:02:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Throw net button moved below shield charge on Sun, 11 Oct 2026 03:26:48 GMT]]></title><description><![CDATA[<p dir="auto">Good call, this is in. Shield Charge now sits right under Attack, with Throw a Net below it, so a press that misses Attack costs you a cooldown instead of a net. Throw a Fire Bomb moved below Shield Charge too, for the same reason.</p>
<p dir="auto">It works this way on a creature's menu and on a player's. On the phone app it needs the latest build from the Android Test Client post.</p>
]]></description><link>https://forum.parallelkingdomreborn.com/post/201</link><guid isPermaLink="true">https://forum.parallelkingdomreborn.com/post/201</guid><dc:creator><![CDATA[pkadmin]]></dc:creator><pubDate>Sun, 11 Oct 2026 03:26:48 GMT</pubDate></item></channel></rss>