<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Backpack repair]]></title><description><![CDATA[<p dir="auto">PvP will be increasingly more expensive the higher your pack upgrade, but I suggest free repairs (by replacing/recovering dropped pack) to highest obtained level, in og losing a pack wasn’t a financial burden, you just gained or lost weight for every pack you gained or lost with upgrading being a side option for more weight allowance for vs inherent weight of the pack, I do like the current system of packs weighing nothing and being a collective item, but you shouldn’t be penalized for continuing to up it</p>
]]></description><link>https://forum.parallelkingdomreborn.com/topic/36/backpack-repair</link><generator>RSS for Node</generator><lastBuildDate>Sun, 11 Oct 2026 14:42:20 GMT</lastBuildDate><atom:link href="https://forum.parallelkingdomreborn.com/topic/36.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 30 Sep 2026 00:12:01 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Backpack repair on Wed, 30 Sep 2026 01:05:34 GMT]]></title><description><![CDATA[<p dir="auto">I was largely a f2p player back then and I remember I was able to grind and max a purse. But also understand “goldsinks” and understand how they are needed to keep the economy from becoming meaningless. Idk I guess I’m in the camp that upgrades should be meaningful and encouraging, instead of the optimal play being let a trusted ally beat the piss out of me until my pack is pennies on the dollar and I can just use manor storage, and then take a couple days off <img src="https://forum.parallelkingdomreborn.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f605.png?v=0cb8ec02c16" class="not-responsive emoji emoji-android emoji--sweat_smile" style="height:23px;width:auto;vertical-align:middle" title="😅" alt="😅" /></p>
]]></description><link>https://forum.parallelkingdomreborn.com/post/110</link><guid isPermaLink="true">https://forum.parallelkingdomreborn.com/post/110</guid><dc:creator><![CDATA[Skye]]></dc:creator><pubDate>Wed, 30 Sep 2026 01:05:34 GMT</pubDate></item><item><title><![CDATA[Reply to Backpack repair on Wed, 30 Sep 2026 01:00:45 GMT]]></title><description><![CDATA[<p dir="auto">Death in PK cost players 10% of their unprotected gold (purse granted protection) which is way more than a re-upgrade on a bag for probably everyone any time soon. I'm not really a fan of adding in a purse unless a large portion of the player base requested the mechanic with how PK did it.</p>
<p dir="auto">Per 75 food it bought:</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Purse</th>
<th>Gold you'd lose 10% of</th>
<th>Protected</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>25,000</td>
<td>2,500</td>
</tr>
<tr>
<td>+1</td>
<td>50,000</td>
<td>5,000</td>
</tr>
<tr>
<td>+2</td>
<td>75,000</td>
<td>7,500</td>
</tr>
<tr>
<td>+3</td>
<td>100,000</td>
<td>10,000</td>
</tr>
<tr>
<td>+4</td>
<td>125,000</td>
<td>12,500</td>
</tr>
<tr>
<td>+5</td>
<td>150,000</td>
<td>15,000</td>
</tr>
<tr>
<td>+6</td>
<td>175,000</td>
<td>17,500</td>
</tr>
<tr>
<td>+7</td>
<td>200,000</td>
<td>20,000</td>
</tr>
</tbody>
</table>
<p dir="auto">And so on</p>
]]></description><link>https://forum.parallelkingdomreborn.com/post/105</link><guid isPermaLink="true">https://forum.parallelkingdomreborn.com/post/105</guid><dc:creator><![CDATA[Daniel]]></dc:creator><pubDate>Wed, 30 Sep 2026 01:00:45 GMT</pubDate></item></channel></rss>